Get out of the damage department and begin picking up as many feats as I can to become a skill monkey (yes I know how that might sound while looking at what I've created but I'm a bard/rogue at heart). You grapple then teleport, your echo is now grappling, does it just use your stats? Why Mountain Dwarf Is the Best DnD Race for an Eldritch Knight. Wizards of the Coast LLC.Use, modification, and distribution of Wizards of the Coast's content is under theOpen Game License v 1.0aCopyright 2000, Wizards of the Coast, Inc.Flutes Loot Privacy Policy. Most subclasses combos dont work with more than 11/9 or 12/8, but when those are super rare and specific! Some of the features of the Echo most notably its required proximity to you, the ability to make opportunity attacks from its space, and the extra melee attack from Unleash Incarnation all seem to favor melee combat over ranged. Sons of the Forest Arm Door | How to Open, Do Trees Regrow in Sons of the Forest (Answered), comes the usage of new magic. Making those saves stops you from being taken out of a fight completely. So I would recommend choosing one of those to focus on and do with something like 18/2 or 16/4! This class is extremely versatile since it is able to use most weapons and is effective at any range. I guess in the same way you would roll for any other attack your would roll for the grapple check (or shove). You direct an attack on your ally towards the Echo instead. Your email address will not be published. Your email address will not be published. You can summon an Echo of yourself from an unrealized timeline to fight alongside you in battle. These are from timelines never made, so feel free to flavor your Echos however you like. Echo Knights have unparalleled mobility . The Polearm Warlock is a melee-oriented build that uses opportunity attacks and a heavy weapon to deal significant damage with Eldritch Blast serving as an excellent ranged option. Overwatch 2 Thats kind of mean, but hey, at least you prevented damage Wait, what do you mean theres more? Affiliate Disclosure: As an Amazon Associate I earn from qualifying purchases. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. Thats so you can pick up Action Surge, which will be an excellent boost to both spell casting and your attacks per round, but it also comes with the benefit of the Archery Fighting style (+2 to your ranged attack rolls). You can find more articles by me (Shard) here. Fight with Clones: Echo Knight 5E Guide. Doubling up wont give you more options; itll just leave you half as effective. Your Echo can be up to 1000ft away while its your Avatar. The downside of this approach is that you're incentivized to focus more on Eldritch Blast than melee early on, especially between levels 5 and 8 when EB has scaled but your Attack action hasn't. Ignore Warlock for the rest of the game because I've already gotten everything I want outof it and at this point the relationship is really more of a fruit basket that includes Eldritch Blast. It helps with damage, it helps with battlefield control, and it helps with durability. Thats nine attacks in a single round. Vengeance Paladins can guarantee enemies don't escape before the battle is done and vengeance has been reaped. 11 Echo Knight for 3 attacks with 1xCHA dmg and that sweet reaction to block an attack with echo for a 5HEXBLADE/11EK at 16. Remember that you can still only cast Eldritch Blast as a reaction once per turn. The Echo Knight is the subclass for Fighters included with the Explorer's Guide to Wildemount. Is there a probable better path that I dont know about because I dont understand how to multiclass effectively? Save my name, email, and website in this browser for the next time I comment. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. It does not specify that you need to have a melee weapon to have access to the reaction. Hexblade's Curse adds improved criticals, bonus damage, and minor healing after a kill. Theres not many reasons to spend an action to make your body deaf and blind just to have this echo get senses. Here you go. Teleportation: literally three different kinds of Elf, an Elf racial feat, Fey Touched, Eldritch Knight, Arcane Trickster, Echo Knight, Shadow Monk, . Rogue is another great option being able to have your Echo in the front lines for Sneak Attack opportunities without taking any risks is great. The final ability is quite a doozy But the name could have been a 300 pun. As always, these are just my thoughts. Our DM's gameplan right now is to shoot for the optimistic lvl 20 party. This is incorrect. My relevant stats are CHA 18 and CON 14. Do I go straight to 5 and then start Fighter? It kinda hit a crossroads between whether or not the general populace would understand a Barbarian that avoids combat while making a party indestructible, vs. A Fighter that spams the attack button a bunch more. Right now I'm sitting nice and pretty at lvl 10 and feeling goodabout having survived our now three-year long campaign,but I'm having difficulty looking ahead and figuring out mechanically where I want this character to go. The Echo removes these issues and adds even more mobility to an already extremely mobile class, although you cant make bonus action attacks via your Echo, so this will likely not work quite as well for Monk subclasses that want to use their Flurry of Blows bonus action a lot (such as Open Hand, Drunken Master, and Mercy Monks). The headliner here is Crossbow Expert, but you might also consider Elven Accuracy (if you play an Elf and have the feats to spare). Maybe not so much. To make them even more powerful, these Paladins can even become Avenging Angels, sprouting wings that carry them through the sky as they pursue their targets. None of these abilities say they require somatic components! Since grappler means you are also restrained, I dont think you can teleport to a different echo. For this reason alone, running a Variant Human can be extremely tempting, even if they dont get great stat bonuses. Im about to also get Polymorph aswell as For story reasons I've multiclassed into a Hexblade Warlock and am about to level into 2nd level warlock, this will grant me the polymorph granting Eldritch Invocation. Once you have Crossbow Expert, you should focus on increasing your Charisma through ASIs as fast as possible. 3. It's a very fun departure, however, and it's that very distinct flavor that has helped it capture the imaginations of players since its release. Start with 18 Cha, get 20 by level 4. Then the Barbarian enters your actual reach. Either path works, but a melee build is somewhat more likely. Besides granting you an extra attack as a bonus action, Crossbow Expert also lets you ignore the loading property of crossbows and doesnt force disadvantage on close-range crossbow shots. There are a few extra attacks as well, and at higher level the echo can become a pretty interesting spy, though that might not be relevant to the OP. Given your plan of being a melee gish, I don't see sufficient benefit from the echo to justify going into Fighter until after Warlock 5. Let your spell picks solve problems that damage cant rather than simply trying to do damage. This is about to get temporally wacky with our, The Echo Fighter uses the amazing Dunamis magics to replicate themselves in combat. With +2 Strength, the Half-Orc presents a massive threat to the battlefield. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. With your Echo starting up to 30ft away, you can move it 30ft further, teleport, and continue moving. Within the pages of the core rulebook resides one of the best choices for this class; the Half-Orc. This is a half feat that allows you to roll 3d20 whenever you have advantage, which is a major boon to your accuracy. 2 given the above breakdown, as an outside observer, are the fighter levels worth taking at all? Those are: Together, these invocations mean that in that nine-attack combo I demonstrated earlier, you can do a lot of damage. The echo knight gives you essentially an at will teleport, and the echo plus the sentinel feat can make for some very effective single target control. Admittedly, the first part of this ability is only solid. Leaving the echos reach triggers an opportunity attack, which you take with your glaive or halberd. Youre a gem of the community here. So If youre a butterfly, dont read any further. With this subclass, you're unlikely to be forced to spend your turn moving into position before attacking. I started out as a Hexblade in a new campaign. I welcome and appreciate any feedback I can get! Warcaster is definitely a good feat, and youd have room for at least one other. Fire Emblem Engage. This is a great way of dealing with obstacles and a fantastic utility option out of combat as well. A question on polymorph. if you make a grapple fighter rogue you can sneak attack. Your fanged bite is a natural weapon, which counts as a simple melee weapon with which you are proficient. Its completely unclear from the text that this is the case. The Rune Knight is all about bursts of power through the use of runes and abilities linked to Giants. I mean, I'm definitely not saying Echo Knight is the first or most overpowered thing in 5E. 4. Your email address will not be published. You can use the ability one per short or long rest. That feat will let you make an extra attack as a bonus action with the crossbow each round, which is key to this build. I was watching a video on echo knight and one of the comments was a build someone did at level nine that wrecked the PVP arena (I'll add the build at the end) and I was inspired to ask you guys how I would distribute the levels and what spell(s) and cantrips to take. Since your weapon uses no hands, you might want that Shield. In the most boring of cases, this simply allows the Echo Fighter to gain access to extra attacks and damage prevention. As an Amazon Associate I earn from qualifying purchases. Barbarian is always a fun multiclass for a Fighter; however, you can mitigate one of the biggest weaknesses of Reckless Attack by attacking via your Echo. Or do you want to save it for a threatening fight? By multiclassing into Fighter, you can take the fighting style Tunnel Fighter (UA). and stroll into town with a copy of yourself. The thing is, the campaign is really challenging so we are kind of required to min/max.So, on to the question. Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond - YouTube #CriticalRole #DungeonsAndDragons #DnD Echo Knight Fighter | Explorer's Guide to Wildemount | D&D Beyond 12,363. Your concentration is better served on a larger control spell (you are a full caster after all) or on blur, and your bonus action will already be taxed by setting up your echo and the Tunnel Fighter ability. But it has a weirdly potent amount of utility and tactical prowess that it should not be ignored. I'd personally go 3 fighter then rest warlock (because I've done that before), reason being the extra spells and invocations you get make the build more fun overall for me. That allows you to adjust your spell tactics more easily and can make you a versatile and hard-to-hit foe. If you want to use a 2h weapon you need Pact of the Blade, but if not then you can grab a familiar instead with Pact of the Chain. Unlike the War Cleric, Fighters really like to make the Attack action. The best heavy weapons are great sword, maul, halbred, and glave. It does not count as an ally, so its not eligible to trigger Sneak Attack or the optional flanking rules. A gray, translucent image of you appears within 15ft at an unoccupied space that you can see. (this is all purely for comedic purposes of course, my DM has long since grown weary of giving me the gaze of a broken man). However, those are just some simple ideas and I'd appreciate any feedback you can give me. The extra toughness and fighting style are welcome as well. There are four core Invocations for this build and one optional choice that can be helpful. Again, some extra damage is welcome, but one extra attack per combat encounter is not a lot. Echo Knight 7/Hexblade Warlock 3: A Build Conundrum. I would even think about going fighter 6 to get another ASI and building toward fighter 8 /Warlock 12. However, do keep in mind that your Echo can only be 30 ft away from you. Echo Knights tend to be as strong as they are agile, which means they'll need to focus on both Strength and Dexterity. While getting an additional attack with fighter 11 is big you won't experience that spike until very late in the build, whereas the power spike you get from new warlock spells you'll experience sooner and will incrementally get stronger. A grapple is a type of attack. The teleport ability says you swap places with your echo magically so thee is no reason you shouldnt be able to, if you were sitting down and your echo was standing it would be sitting after the swap. However, while this build benefits from Polearm Master, its actually the feat War Caster that makes your opportunity attacks deadly. Hexblade Warlocks are warlocks that, in their pact with their patron, gain access to additional combat abilities. Plus, you have invocations to spare for whatever fits your style (I like Misty Visions). Create an account to follow your favorite communities and start taking part in conversations. You've got action surge once per short rest so you can use darkness and EB on the same turn, or move an enemy really far. Note that the Echo doesnt count as an ally itself, so cant help you get Sneak Attack. Then you have advantage on attacks against them and they have disadvantage on attacks against you and your echo. In summary, its an extremely powerful subclass that offers the strongest overall package for a Fighter at level 3, also making it a great choice for multiclassing. Fighter 3 after warlock 13 would be my second suggestion, but you won't get that far. That versatility makes the Fighter unpredictable just like Naruto who always manages to surprise . Class skill of Level 5 Fell Children . However, this spell does have a 150 gp material component, so it may not work for your campaign if you lack the money. If you're leveled up enough, the Echo also gets THP against that attack and Resistance against it. Please enable JavaScript to get the best experience from this site. Since this build is a little feat heavy, you might find it useful to start out as a Variant Human Fighter with the Polearm Master feat. Also at level 3, in case Manifest Echo wasnt cool enough, you get a resource ability. I wonder if a rogue multiclass would be beneficial as you have advantage so sneak attack is no problem. As members of the mysterious Kryn Dynasty, Fighters have learned to use Dunamis to summon themselves from different timelines to fight alongside them. Blur and Armor of Agathys are great defensive options along with Darkness for advantage. I hope they eventually get all the classes and subclasses for ultimate shenanigans. The shadowy force behind these weapons can . Thats a really good thing for Wizards, who have a penchant for wielding magic, but What about our sword-swinging friends on the Martial side? Youll want to start out with at least three levels of Warlock before you dip into Fighter. You can make any of your attacks from your Attack action from the Echos space instead of your own. You still have to be able to see your target. Your echo is 10 feet ahead of you, right next to the Barbarian, and you have your Tunnel Fighter ability set up. This can be activated whenever you make the Attack action. 5. The way I see the build developing is either, 12 Hexblade for Lifedrinker into at least 3 echo knight, caps at 2 attacks (not accounting the extra attacks from unleash incarnation since its the same either path), but with a 2xCHA in dmg for a 12HEXBLADE/3-4EK at 15/16. I eagerly await theForum's Wisdom on this matter. . That pushes the Barbarian at least 10 feet away (assuming it hits) and does a nice chunk of damage. Or GWF FS +GWM feat? Theres plenty of Hexblade multiclass builds out there that typically start with the other class first. Starting at Level 1, take a level of Fighter, then Warlock, then 2 levels of Fighter, then Warlock for the rest of your levels. Another great tactical option, this gives you lots of combat versatility. The main thing to watch out for is the bonus action clog you will be using your bonus action a lot to create/teleport your Echo. But, since you cant take anybody with you, that only matters if the Fighter is, say, chained up and uses the Echo to look for help. Now you can! The Echo Knight fighter completely flips that on its head. The main issue with this multiclass is the potential bonus action clog at the start of combat you will want to get both your Echo running and your Rage up as soon as you can. Whenever tapped by a creature, the object emits a recorded message that can be heard up to 10 feet away. One of the worst parts about the echo is the 1 hit point rule. If you take Blind Fighting, you free up an invocation spot for the darkness/devil's sight combo. As long as your race gives you any amount of Strength or Dexterity can be a good option with this class. Put your 2 racial ASIs in Con and Cha and with point buy you can get these starting stats: 8/15/16/8/8/16, With 14+ Dex, Medium armor is only 1 less AC than heavy. Seriously, the amount of ideas Ive gleaned from your posts has been valuable. Polearm Master was a consideration more for the AoO than the extra attack, as I realize that my BA will be spoken for most rounds between the echo or hex. Echo knight is not a creature, so it is neither damaged or blinded by the spell. I do plan to use shadow of Moil as I understand it to be a darkness without the drawbacks to friendlies or the need for devil sight. I don't think you can do this with any other level combination of Fighter/Warlock except by taking even more fighter levels to grab the level 14 ASI. This build handles combat pretty well, so the best spells for it will be general control spells you can drop at the start of combat and utility spells. 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