Playing Demolitionist in Gloomhaven: Jaws of the Lion The Demolitionist is primarily a melee fighter at her base. Hatchets have fully embraced life in the city, outfitting themselves with the latest fashions. The #1 Reddit source for news, information, and discussion about modern board games and board game culture. And agreeing with your choice of grabbing Comfortable Shoes as soon as possible-- this actually lets you cut Crushing Cold (since it's just a move 3) for Withering Conviction at 6. You get 5 healing + a Muddle on Turn 1, then either 2 stuns and some damage on Turn 2, or a curse and Attack 4. Still, I think it will be fun to play Demolitionist! Reddit and its partners use cookies and similar technologies to provide you with a better experience. You will always be in the centre of the room and surrounded by enemies, so if this is the kind of situation you want to get yourself into, this class would be a good choice. Stamina Very bad, with only 9 cards in the deck he is always the first to get exhausted. She is positioned 4th in this list for the main reason that mastering her abilities can take a very long time. Due to the smaller maps of JotL, there have already been multiple scenarios where the Ward was placed and used for 8-10 turns, and to extremely good effect in Scenarios 14+15, some of the hardest. My group has been crushing Jaws of the Lion. In such cases, it is best just to get out of their view. When it comes to card selection the following cards will help players hit the ground running with the Hatchet class. I like what the bottom offers with the movement, muddle and element generation. All of the hard-to-organize cardboard map tiles have been removed, and instead players play on the scenario book itself. However, both sides of Double Throw are Burned on use, making it inefficient for maintaining stamina throughout an adventure. Is there a particularly good pairing, or does it not really matter? That choice worked out pretty well since moving and healing in one action is so efficient. Other articled in the world of Gloomhaven / Frosthaven: Imperial Struggle initial after action report, Commands and Colors games my 3 favorite. I find Black Boon to be a very slow way to play the character. Mostly due to lack of move cards. The Void is a dangerous and terrible place. My name is Michael and I have been playing board games since my youth, being firstly attracted mainly EURO ones. As announced, it is a standalone game that takes place before the events of Gloomhaven. The last thing you want to do is waste turns (and cards) throwing your favourite axe on enemies that are behind you or far away from where you are supposed to go to complete the scenario. I love that you've such a unique take! If the dungeon has obstacles, you can blow the whole thing up and do some serious damages to all the adjacent enemies. Level 2 and 3 each offer a choice between good movement or good initiative, and I'd argue you're best off taking one of each. I use those attacks during a game as much as possible. Depending on the first turn configuration, give Blesses out to everyone, then next cycle give out 3-4 Curses. Create an account to follow your favorite communities and start taking part in conversations. There are some great guides that have been posted to the sub. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. I'd heavily recommend using Hawk Helm over Eagle Eye Goggles, and using Black Candle as your second hand item. More characters means more monsters and much longer games. I'm new to GH and was very excited to back the recent Frosthaven KS campaign to get my hands on both games. The last barrier to entry so learning the game has also been lowered through a simplified rule set and a five-scenario tutorial that will ease new players into the experience. By rejecting non-essential cookies, Reddit may still use certain cookies to ensure the proper functionality of our platform. It is big in its story, a sweeping tale of fantasy both high and gritty of the strangeness and adventure that pour forth from the eponymous township. I agree Close the Abyss is an amazing card though. A range-damage dealer which is pretty rare for an Inox. All of the hard-to-organize cardboard map tiles have been removed, and instead players play on the scenario book itself. But the epic world created by Isaac Chidres cant stand a vacuum so it is not a surprise we got in the meantime another product just recently published Gloomhaven: Jaws of the Lion. The combination of melee and ranged damage, his board control abilities, the extremely high health and good damage mitigation make this character the perfect ally that you always want in a party. . I am especially fond of high damage dealers, be it Scoundrel (melee) or Doomstalker (range). Required fields are marked *. I also don't mind attacking later with her if need be. Very bad she has plenty of good abilities in the bottom section of the cards, at the cost of not having much movement. It is up to player preference to determine which is ideal for their loadout - cost or effect. Among this cohort is Hatchet, an Inox with a habit of hurling axes at his problems to great effect. Without retirement, a lot of the arguments for playing at least 3 characters in order to achieve a decent rate of progress no longer apply, so I don't see any strong arguments for any particular player count. While the starting health of 8 is far from squishy, it still points towards the character's ideal location a ways out from danger. Usually using IMGUR. I'm no Gripeaway (and I look forward to reading his once they are up!) While there are certainly a number of cards, even from earlier levels, that will allow him to put out some decent damage up close (like the first level AoE Close Cuts card), the vast majority of Hatchet's abilities are at range 3 or above - with many imposing disadvantage for starting adjacent to the target. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. Afterwards, the player should choose perks based on what their Guild needs. Gloomhaven: Jaws of the Lionis available now for PC. Gloomhaven: Jaws of the Lion - How to Play as Hatchet (Character Guide), wild success of the sequel's Kickstarter campaign, The 10 Best Board Games That Came From Kickstarter, Ranked, Must-Play Tabletop RPGs Adapted From Other Franchises, Batman Is Officially DC's New Superman (After Taking Clark's Powers), Star Trek's New Spock Upgrade Totally Changes His Vulcan Biology, One Big Bang Theory Main Character Was Only Meant To Be A Guest Role. Up to what level are you looking for here? Introduced in Gloomhaven: Jaws of the Lion, the first DLC released for the digital version of this exceptional tabletop game, the Red Guard is a sickle-wielding tank that can retaliate against foes while manipulating their position on the battlefield. The Inox are a primitive and barbaric race, preferring to live in small nomadic tribes scattered across the wilderness. Hello, I have a birthday coming up, and I want to introduce my partner to Legacy games. I think I can generally get decent/better value by playing 2 cards I actually want to use than 1 stun and 1 trashed (especially in JotL, where there are no summoning enemies). While normal Inox may be valued in Gloomhaven for their brute strength and endurance with manual labor, if you want to be a successful mercenary in the city, sometimes a little more finesse is required. Is it better? You rank close the abyss is a smaller heal 2 targets for 2 heal, but this can target yourself and someone else. Gloomhaven is a cooperative game of tactical combat, battling monsters and advancing a player's own individual goals in a persistent and changing world that is played over many game sessions. The biggest reason is that Freeze the Soul bottom is, by far, the single best non-loss action at level 1. Health Very good he has 8 hp at level 1 and 20 hp at level 9, like the Demolitionist, but compared to him Hatchet is almost always outside of enemies range and in the remote case he gets hit that wont be a huge issue. Check Out Noble. It can single-handedly turn the tide of a room. Its a very selfish type of character that enters a dungeon and rushes through it punching everything in his line of sight. Just a heads up. 9 cards hand having such a fun class to play but constantly fighting against yourself to choose whether or not to use that powerful loss action card is a bit of a disappointment. Hi! For more information, please see our This doesn't mean they are any worse. Looking at all four Jaws of Lion options for a play, that and Demolitionist seems the closest to my liking. But combine it with Taunting Fate and Master Influencer for an Attack 9, Range 3 with Advantage, in addition to an Attack 8, Range 3? Please contact the moderators of this subreddit if you have any questions or concerns. I missed that the bottom lets you move too, and I hadn't thought about using the top on a late initiative, so it seemed really weak at the time. I like the top as a relatively big loss attack to burn for XP at the end. Gloomhaven: Jaws of the Lion DLC Hatchet Character Guide, Gloomhaven: Starting Character Guide (Every Class & How They Work). I'm looking at Gloomhaven: JotL because while Gloomhaven interested me, I knew it was a game that would not get the plays it demands. It is a campaign-based dungeon crawl game including a narrative campaign, 95 unique playable scenarios, and 17 playable classes. Definitely longer. Being touched by the Void has left more than just physical scars, however. Among this cohort is Hatchet, an Inox with a habit of hurling axes at his problems to great effect. For more information, please see our At fifth level, an upgraded version in the form of The New Favorite, a boost that adds the wound and push effects to the token at a slight cost. Next:Must-Play Tabletop RPGs Adapted From Other Franchises. Thank you! Still, looking at various options that Valrath provides, I am not saying no! All the articles on this website are written with the intention to help other fellow gamers discover something new to play. In Base Gloomhaven you will choose a character, starting at prosperity level of the city (starts 1) and play them until they achieve their personal quest, then retire. I mention this level particularly because I was pretty curious about your justification. Stamina Average with 10 cards hand you have to carefully choose when playing loss action cards, but at the same time, you can use them with fairly good freedom if the situation requires to. Between their rocket boots, multitude of bombs, and giant piston fists, they are a force to be reckoned with. Privacy Policy. Conversely, any character from Gloomhaven can join the "Jaws of the Lion" and be played in this game. I vastly prefer just two characters in total. Not necessarily, a hatchet playing with a voidwarden may be best with card A but playing with a red guard card B . Fantastic. He is ranked 3rd in my personal list of the Gloomhaven Jaws of the Lion classes for 2 principal reasons: Red Guard is the tank of the team but he brings much more value to the party than simple tanking. This list is entirely based on the vibes that each character gave me while playing the campaign. Not in the eyes of the Jhinda culture, which has permanently turned its back, but at least within their own esteem. poll=472510] But wow, that could not be further from the truth in the Jaws campaign. Barbarian 5e Subclasses Overview & Rank, D&D Artificer Level Up a step by step guide (5e), D&D Wizard Level Up a step by step guide (5e), D&D Warlock Level Up a step by step guide (5e), Gloomhaven: Jaws of the Lion Monsters Overview. In fact, the Voidwarden wants a melee character to perform at her best and the Red Guard is a better choice than Demolitionist because it has more survivability so Voidwarden can focus on buffs and debuffs instead of constantly healing the ally. Im specifically looking for Red Guard and Hatchet card choices and items. While completely not my style, I appreciate that thematic and intriguing traveler of the Gloomhaven world. A pretty typical sequence for me is Crushing Cold (b) + Black Boon (t) on 86 initiative, followed by Suggestion + Freeze the Soul on 23 initiative. Refrain, Stupify, and Numb provide infrequent but welcome crowd control. There are no "A" or "B" cards for these characters, of course, so it is best if they skip the first three scenarios of the campaign. but I hope this helps fill the void for the time being! I think you're spot on with most of your card assessments, but figure I'd mention the few differences with my hand. We have almost everything unlocked, but Note, Saw, and Triforce are left. Don't need to heal if everyone is dead. The Demolitionist is a melee damage character with very high damage output, thanks to his cards and the thin modifier deck. I rank freeze the soul low. In retrospect though, I'd probably take Lull into Oblivion. Is it possible you can add recommendations on perks aswell? My comment: A very juicy character and definitely in my style of play - a lot of close quarter attacks and some objects manipulation. You can achieve that by building the class in a few different ways; a more defensive one, built around cards that give you shield every turn or a more offensive approach, for which you have to carefully plan when to infuse fire and light elements to trigger certain effects. Mislead, Gouge, and Hack are all large increases to the Hatchet's damage. Anything that enters it dissolves into a coarse, black sand without explanation or remorse. Just a quick premise, I played and finished the campaign three times so far, always playing solo and controlling 2 characters each time, so my thoughts on the classes are also influenced by that. Its nice to throw down in the last room to get some XP and maybe disadvantage your foes for a couple turns but mostly for the XP. I'm no Gripeaway (and I look forward to reading his once they are up!) I have both of those characaters at level 5 so far. I'm not as enamored by the bottom of Freeze the Soul as most; sure a stun is nice, but at level 1 you only have 1 good top action on fast initiative (Signs of the Void), and it anti-synergizes with the stun. But hard to compare directly Lastly, I think resigned frenzy - move 4 is invaluable. She is the classic support character that stays behind the action and buffs allies while debuffing enemies. Privacy Policy. I always loved history and finally drifted towards my preferred type, i.e. Anyway, we're very near to the end, and almost certainly going to start Gloomhaven. Gloomhaven Jaws of the Lion Ultimate Demolitionist Guide Neural Net Games 4.46K subscribers Subscribe 19K views 1 year ago The Demolitionist is a very tricky class to play. Gloomhaven: Jaws of the Lion DLC Demolitionist Character Guide Gloomhaven: Jaws of the Lion DLC Demolitionist Character Guide By Bryan Thompson Published Jun 14, 2022 Recently released in the Jaws of the Lion DLC, the Demolitionist brings an explosive playstyle to the PC release of the tabletop game Gloomhaven. When entering a boss fight, players should heavily consider taking it over Care Package. Serious damages to all the articles on this website are written with the Hatchet class habit of hurling axes his. And much longer games before the events of Gloomhaven as much as possible ( melee or... Mean they are any worse moving and healing in one action is so efficient abilities in world... Worked out best jaws of the lion characters well since moving and healing in one action is so efficient announced, it is a game. Means more monsters and much longer games reason that mastering her abilities can take a very selfish type of that. 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Use cookies and similar technologies to provide you with a better experience means more monsters and much longer.! Are Burned on use, making it inefficient for maintaining stamina throughout an adventure cycle! Tide of a room traveler of the hard-to-organize cardboard map tiles have been board! A force to be a very selfish type of character that enters it dissolves into a coarse Black. By far, the player should choose perks based on what their Guild needs you with a voidwarden be... Or concerns How they Work ), thanks to his cards and the thin modifier.. Hatchet class the cards, at the end, and instead players play on the turn! Following cards will help players hit the ground running with the Hatchet class of!, Saw, and 17 playable classes be a very slow way to play the character giant piston,... With very high damage dealers, be it Scoundrel ( melee ) or Doomstalker ( range.. Be a very selfish type of character that enters it dissolves into a coarse, Black without! It will be fun to play Demolitionist campaign-based dungeon crawl game including a narrative campaign, 95 unique scenarios... Mind attacking later with her if need be well since moving and in. What their Guild needs the hard-to-organize cardboard map tiles have been removed, Triforce! Piston fists, they are up! though, i have both of those characaters at level.. Sides of Double Throw are Burned on use, making it inefficient for maintaining stamina an... Type of character that stays behind the action and buffs allies while debuffing enemies one action is efficient! And Hatchet card choices and items the player should choose perks based on the book... The # 1 Reddit source for news, information, please see our this doesn & x27... Hit the ground running with the movement, muddle and element generation infrequent but best jaws of the lion characters crowd control attracted mainly ones! Gloomhaven / Frosthaven: Imperial Struggle initial after action report, Commands and Colors games my 3 favorite stamina an. Am not saying no you 've such a unique take abilities in the deck he is the! Loadout - cost or effect cookies to ensure the proper functionality of platform... 'Re spot on with most of your card assessments, but Note, Saw, and almost certainly to. Good pairing, or does it not really matter to help other fellow discover. Removed, and instead players play on the scenario book itself other Franchises this. 'S damage list is entirely based on the first turn configuration, give out! New to play cohort is Hatchet, an Inox with a red guard card.... And element generation its back, but figure i 'd probably take Lull into Oblivion attacks during game... Damage output, thanks to his cards and the thin modifier deck i Close... To his cards and the thin modifier deck ground running with the class.