homebrew wondrous items 5e

This radius increases to 30 ft. when the creatures paladin aura increases. Top 10 Homebrew D&D Magic Items: Wondrous Items Nerdarchy dives back into the world of D&D Beyond Homebrew. A matching set of bracers and a collar. Righteous Leader. You can drink from the flask as a bonus action and consume one charge. If there are loose objects or furniture nearby, the hog may knock them over in the mayhem. The creature attuned to this weapon must consume twice as much food as normal to sustain themselves. On a failure they take 8d4 piercing damage and their walking speed is halved until the start of your next turn. Then roll another d20. This ominous looking bag is stitched out of human flesh and appears empty. Wondrous Item, rare (requires attunement). Made from the face of a green hag, a hag mask imparts some of their power onto you. Padded. If you have the extra attack feature, make as many attacks as each action will allow. This small statuette of a pig is made of clay. And so, when he walked into his vault, he was shaken to discover the blade that stood at its center, an item with a storied past and legendary reputation, was gone. Any darts drawn from the pouch during this time deal 1d6 bonus damage of the attuned type instead of rolling for a random type. While wearing Kyzzierth's Renown a creature has resistance to fire damage and immunity to the charmed and frightened condition. The items in this compendium are an assortment of items I have collected or created. Destructive Thunder: Chose a location within 150 ft. The scroll then vanishes in a plume of vapor, and it destroyed. The weapon looses 2 charges if a round of combat (6 seconds) passes without dealing damage to a creature. This weapon glows with a faint light, providing dim light in a 5 ft. radius. The swarm arrives at the beginning of the wielders next turn at a location of their choice within 30 ft. and obeys all commands given to it by the wielder of the lantern. While it is in your possession, you have advantage on Dexterity (Acrobatics) rolls to walk across tight ropes. Once per short rest, a creature attuned to Forests Fury can use their action to activate the chakram's innate magical power. The blade of this dagger is fashioned from the tooth of a white dragon and has been etched with arcane symbols and serrations on one edge. Every dawn, if the bottle is empty, it automatically refills itself with a new batch of sauce. When a rat swarm is within 5 ft of the character that is attuned to the lantern and that character is subjected to an attack requiring an attack roll, the character can use their reaction to cause the rat swarm to briefly move into the characters space and intercept the blow, using a Rat Swarms AC and HP. A flying creature falls to the ground on a failed save, and its flying speed is reduced to 0 for 1 minute. Each creature in the line must make a Dexterity saving throw (DC 16). He'd always studied so diligently, only for her natural talent to let her catch up, yet she still would have failed so many times if her friend hadn't been there. A creature holding this weapon can use their action to direct the club and heads towards creatures of their choosing, when they do so, the heads make their attacks against any creatures of the holders choosing within range, again choosing the targets at random from those available. If you would like to support the GM Binder developers, consider joining our Patreon community. When you make a ranged attack with the crossbow, you can expend 1 to 3 of its charges to empower the bolt with kinetic energy. 208 If you attack a creature that is 15 ft away from you the attack deals 1d8 slashing rather than the standard 1d4 slashing. Thorns dig into your neck while you are attuned to this magical item, reducing your hit point maximum by 5. This majestic weapon has been passed down for generations within the ruling houses of the realm as a sign of power and authority within the kingdom. Wondrous items for DnD 5E. This weapon has a +2 modifier to it's attack and damage rolls and deals an additional 1d4 cold damage on a hit. 1. While attuned to this shard you can use an action to regain a spell slot up to third level. This radius increases to 45 ft. at paladin level 18. While attuned to Ice you have resistance to cold damage and are unaffected by difficulty terrain due to cold conditions or environments. Each time a 10 is rolled increase the damage die up to a d12. Once per day, as an action, the wearer can become a Beacon of Dawn for one minute. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. Wondrous item, rare (requires attunement) A horrendous approximation of draconic visage, red liquid ever flowing from its gaping wooden maw. Fate's Bond. When you attack a creature with this weapon and roll a 20 on the attack roll, that target takes an extra 11 (2d10) slashing damage. On a failure, you enter a stabbing frenzy and must use each turn to move to the nearest creature and use your action to make a melee attack with the dagger. If there is any mud or slop nearby, the hog will attempt to roll in it and splatter it as it runs amok. When you drink this potion, you gain the aggression of an orc for 1 minute. Wondrous Item, very rare (requires attunement) This dazzling helm is set with 1d10 diamonds, 2d10 rubies, 3d10 fire opals, and 4d10 opals. One Fruit can is created per 250 bodies of any sentient creature for example, Elves, Humans, Dwarves and so on buried in the same place then watered with 1 litre of that an blood (These creatures do not all have to be of the same . While attuned to Forests Fury, a paladin of the ancients Channel Divinity: Turn the Faithless can now affect undead. Once per long rest, when an attack from an enemy would reduce an ally to 0 HP, a creature attuned to this item may make a Dexterity Saving Throw with a DC equal to the initiative count of the attacking creature. When attuned by a Paladin of Vengeance the weapon gains charges whenever a creature is attacked consecutively with Hate. Once it has dealt at least 10 points of necrotic damage the blossom is fully bloomed and at the start of the creatures next turn it must make a DC 14 constitution saving throw as the dart, having converted the siphoned fluid into a potent poison, injects the creature with the poison. Additionally, when you fire a kinetic bolt, you must succeed on a DC 10 (+2 for each additional charge) Strength saving throw or be knocked prone. (It's got nothing to do with firearms in 5E D&D though.) The blade of this glaive crackles with potent electrical energy. The rat swarm lasts for 1 minute or until it's HP is reduced to 0. The Devourer speaks with a cruel and demanding voice. A Marid - Infusion of Water: A creature attuned to The Devourer gains a swimming speed of 40 feet and can breathe under water. A dart from the Bleeding Bouquet has a +1 bonus to attack and damage rolls. Weapon (scimitar), uncommon (requires attunement by a creature with a Wisdom of 13 or higher). While it is on the border ethereal you can use a bonus action to move the weapon up to 15 feet at a time and make a single attack. The Conqueror King communicates telepathically with its wielder and speaks the following languages; Common, Dwarvish, and Elvish. 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. At 5th level, if the Dragonborn has the Multiattack feature, it can substitute one of its attacks for its breath weapon attack. Curse. Additionally while attuned to this dagger a creature has the following benefits: This item is an artifact gifted straight from The Great Serpent, Zehir. If using the sash would cause the spell to target a second creature, you choose the new target. You have proficiency with this war pick if you are a dwarf. Creatures that are suspicious of the wearers presence (for example; other creatures pointing out the wearer, objects that are picked up by the wearer [which would appear to be floating], doors opening and closing, etc, etc) can attempt another Charisma Saving Throw at the end of each of their turns. 100% (3) 100% found this document useful (3 votes) 214 views 50 pages. This sky-blue scroll flutters in a magical breeze and is written in Elvish. You can add half your proficiency bonus (rounded down) to any Intelligence, Wisdom, or Charisma saving throw you make that doesn't already include your proficiency bonus. If they do have it, their multi-attack increases by one. The Ghostbound Blade can remain on the ethereal plane for only one minute per day. Allies within 10 ft. of the creature attuned to. Weapon (halberd or quarterstaff), legendary (requires attunement). This well-worn gray bearskin hide has been passed down from druid to druid for generations. These madness rolls cannot be avoided, a creature attuned to Kyzzierth's Renown must make the requisite Wisdom saving throw and Madness rolls whenever they reach the next cumulative total of a year being attuned (or decade) no matter if any period of unattunement exists during that cumulative year of attunement. This invisibility ends if the creature makes an attack or casts a spell. You can expend three charges to cast the Summon Undead spell, creating a Putrid undead composed entirely of blood that drains from the dagger. It has hearing and truesight out to 60 feet. Additionally, rather than the standard 1d8 bludgeoning damage, this flail deals 1d4 bludgeoning and 1d4 necrotic damage. This miraculous one-shouldered robe is made from fine fabrics that have been steeped in powerful magic and fastened with an ornate buckle. On a successful save, the creature takes half as much damage and isn't pulled. Will to Live. Magic Weapon (dagger), Very Rare (requires attunement). While attuned to this item your Strength and Wisdom scores are increased by 2, up to a maximum of 22. 10 Gold. Assuming they can stay still long enough for the needle to function. The curse remains for 1 minute or until the creature is reduced to 0 hit points. Once you complete the quest, you become attuned to Oathkeeper. These twin hand crossbows are magic weapons made of fine craftmanship, each inscribed with a name written in ancient dwarvish. If the character ever commits an affront to nature and does not seek immediate repentance, the attunement is broken and the tree dies, releasing a single seed into the wind. You are unable to attune to Oathkeeper until you have completed this quest and proven to the blade that you are a paragon of virtue; dedicated to honesty, integrity, and helping others. When you grapple a creature their movement is not reduced to zero but they cannot move further than 15 feet away from you and when you grapple a structure the whip and grapple point can support up to 300 lbs before slipping, so long as the physical structure can also support that weight. When you do so the blade glows white for 1 minute, creating bright light in a 20 ft. radius and dim light for an additional 20 ft. Destroying The Devourer. The mantle duplicates the effect of the gentle repose spell, which lasts until it's used again or until your attunement to the weapon ends. His blade, known simply as Ice was lost in the events of the cataclysm. Weapon (Club), Very Rare (requires attunement). At 9th level, the Dragonborn gains the ability to recharge its breath weapon. Immortal Ruler: You stop aging and can no longer die of old age while attuned to Valor. A creature attuned to these bracers can cast Haste once per long rest targeting only themselves and requiring no components. While this effect is active Blackfyre deals an additional 2d6 fire or necrotic (you choose which damage type when activating this effect) damage and creates bright purple light in a 20 ft. radius and dim purple light an additional 20 ft. Winter has come. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. Or any tear or hole in a person. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. When you score a critical hit using one of the cards, the damage dice are tripled, instead of doubled. Ice also counts as a Flametongue that deals cold damage and a Dragon Slayer. You can use an action to pull the fleshy object from the bag and throw it up to 20ft. Creates attuned to both Ebb and Flow gain both of the individual abilities and additionally gain a swim speed equal to their moment speed, the ability to breath underwater, and attacks made with Ebb and Flow underwater are not made with disadvantage. If you spend 1 action concentrating on the pouch, the pouch becomes attuned to your choice of these damage types for 1 minute. The restrained creature must repeat the saving throw at the end of its turn, becoming frozen on a failure or ending the effect on a success. While cursed, your attacks with this weapon against that creature are made with advantage, and you can magically know the exact distance and direction of the creature from you, provided that you're on the same plane of existence. While holding it, you can use an action to expend 1 or more of its charges to cast one of the following spells from it, using your spell save DC and spellcasting ability modifier: You can also use an action to cast one of the following spells from the staff without using any charges: The staff regains 2d4 + 1 expended charges daily at dawn. When the object lands, it transforms into a . Aura of Protection: The paladins Aura of Protection increases in radius to 20 feet. Once the magnifying glass crosses a word or phrase it was searching for, it issues an auditory noise every few seconds until it is inspected and shines a sliver of light onto the word or phrase "highlighting" it for the user. When you cast one of the spells above using the blade, the blade maintains concentration for you. Once you've used this bathrobe to get the best rest you've ever had, you literally cannot sleep without it. The greatclub makes five attacks against any creature within 5 feet of it, choosing at random. Whenever a powerful entity (as deteremined by the DM) is slain, it leaves behind a sliver of its power known as an Essence. While wearing this coat, you have advantage on Charisma (Deception) checks. All content marked accordingly is subject to the CC-BY-4. On any other result, the next target hit by the weapon within the next minute takes an extra 1d10 lightning damage. Additionally, before you make a ranged attack roll, you may use a bonus action to infuse the arrow with your life essence. The Blade of the Broken King can hold 5 charges, dealing 5d4 damage. If you reduce a true dragon of at least CR 15 to 0 hit points with an attack from Blackfyre you can attempt to absorb the dragon's soul into the weapon. This is my original series of Mysterious Wonderwares, organized by rarity. While wearing the circlet, you can take a special Attack action on your turn to summon a number of floating, spectral swords equal to the number of gemstones in the circlet and make one melee spell attack with each of them against a target within 10 feet of you. Shocking Bolt: You fire a bolt of pure lightning in a 100 ft. by 5 ft. line in a direction of your choice. Creatures other than the creature attuned to Winter's Heart treat this area as difficult terrain. When found, the circlet has 2 gemstones. Ointment applied to the face will produce a thick full beard. The glaive is a sentient weapon of chaotic neutral alignment, with an Intelligence of 14, a Wisdom of 15, and a Charisma of 16. The freeze lasts until the creature is freed by the greater restoration spell or similar magic, or they melt. While attuned to Ice the air within 30 feet of you feels frigid and liquids within 10 feet of you decrease in temperature by 1 degree every minute until they freeze. Magic Items are presented in alphabetical order within each rarity bracket. Vicious shark teeth like protrusions run the length of this blade, creating a vicious tearing instrument. I hope to finally create a bundle of my items and release them in a deck of cards one day. Additionally this item seems to have some unknown resonance with creatures native to the Feywild. Weapon (greatsword), Legendary (requires attunement). It regains the ability to return to the ethereal plane at dawn. In order to retrieve an item the character must succeed on a DC 15 Strength check to forcefully remove the item or a DC 15 Charisma (Persuasion, Intimidation, Deception) check to convince the bag to let the item go. If you die while attuned to the seed, your soul returns to the tree, and at any time within a week of your death you may choose to be reincarnated as if the reincarnate spell had been cast on you. Arrows or bolts summoned by this ring disappear after they hit or miss their target. This beautiful blade, crafted from ancient valerian steel and enchanted with magics long forgotten, has a +3 to attack and damage rolls. Bastion has three states; dormant, awakened, and ascended. Wondrous Item-XGE: Bead of Refreshment: Wondrous Item-XGE: Boots of False Tracks: Wondrous Item-XGE: Bottle of Boundless Coffee: Wondrous Item-SCC: Breathing Bubble: Wondrous Item-EGW: Candle of the Deep: Wondrous Item-XGE: Charlatan's Die: Wondrous Item: Attuned: XGE: Cleansing Stone: Wondrous Item-E:RLW: Cloak of Billowing: Wondrous Item-XGE . A Bleeding Bouquet typically consist of a collection of 6 darts. When attuned to this amulet, a Dragonborn breath weapon becomes empowered. Each card bears one of four types of dragons: black, red, bronze, or silver. This pistol counts as a +1 pistol for attack and damage rolls, and a creature attuned to this pistol can reload it as a bonus action or an action. Creatures of your choice that start their turn in the vortex must succeed on a DC 18 Constitution saving throw or begin to be afflicted by the Flesh to Stone spell (though themed around ice rather than stone). A creature with legendary actions can't be turned to ash in this way. For 1 minute, or until you end this transformation with a bonus action, your skin glimmers like a mirage and you move like a swirling sandstorm. If the curse is broken and the creature reattunes to the dagger the progression of the curse is not reset, instead it begins where it had left off. Based on Flux's current elemental affinity, one of the following effects occurs. Subzero: The target must make a Constitution saving throw (DC 16), taking 4d6 cold damage and become restrained as they begin to freeze solid on a failure, creatures that fail by 5 or more are instantly frozen. The gemstone refills the poison contained within it at midnight. A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. A summoned Mephit disappears after 1 hour or when it drops to 0 Hit Points. While attuned to this item you must eat and drink six times the normal amount each day and you gain a form of long-term madness. This woody armor is composed of sung iron wood, blessed by a dryad of The Deep Vale, and imbued with the might of the Spriggan, an ancient treant who guards the Forest of Songs. This enchanted needle and thread can quickly mend any tear, hole, or run in any garment. The bag can communicate with any creature that comes into physical contact with it and can understand any language. View wiki source for this page without editing. Each time the weapon deals damage to a creature a spectral shard of the sword returns and the weapon gains a charge, increasing the weapons damage by 1d4. While wearing this armor you slowly begin to develop primal wood-like features such as your hair turning to vines, your skin developing a tough bark-like exterior, and your eyes turning a vibrant shade of green. Arm of Dawn has three states; dormant, awakened, and ascended. Forests Fury's additional elemental damage increases to 1d6. Creatures attuned to Lux treat darkness and dim light as if it were bright light and can see through all manner of magically created darkness short of darkness created by another deity or similar creature. You gain these benefits while attuned to the spellbook. So thus was Lux born. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. Creatures killed by The Wailing Hunger cannot be revived excepted by a Wish spell or similar effect. It is removable only by you, meaning that you'll always have a . This book has been enchanted by a master illusionist. While charmed in such a way, the creature ignores the presence of the wearer and treats them as if they did not exist. Please help work on the problem presented on the template. They might sell for a lot and look pretty, but they aren't the most useful. When the object lands, it transforms into a creature you . As the king rushed through the corridors to inform the head of his guard, he passed by a member of his court, the trusted Baronet Alistair Rook. You can use your Wild Shape feature up to three times, instead of twice, unless you can already use it more. The glaive is inhabited by the spirit of Kelren, the elven king of Imfe Mythse. As an action a creature wielding the staff can twist both sides, causing the grooves to re-align, at which point the staff becomes an Immovable Rod. Weapon (any), artifact (requires attunement). Whenever the bag strikes something (Wall, floor, chair, dog) the bag disintegrates and releases the contained Minor Illusion, which are completely random, the illusion being anything from the sound of a gentle breeze, to the image of a roaring lion (albeit, fitting in a 5 ft square), to the shrieking of a banshee singing Wrecking Ball. I hope this letter finds you as well as may be given the inevitable circumstances of its discovery. This sword has an emerald dust filigreed dragon bone hilt and a blade of damascus burnished adanamatium, however the blade is broken, leaving only the first four inches of what was once a truly beautiful blade. Long ago, during the era of calamity known as the planar war, a white greatwyrm was defeated by an archknight of Tiamat and a necromancer known as Anchilidon. The charges must be expended to empower the attack before the attack is rolled. On a successful hit, the new creature takes 1d4+1 bludgeoning damage. Winter's Heart adds a +3 bonus to an attuned creatures spell attack modifier and a +1 bonus to an attuned creatures spell saving throw DC. Arm of Dawn is a beautifully crafted glaive with a sunburst pattern crafted into the crossguard. In addition, when you use a Metamagic option on a spell while wearing this sash, you can change the style, color, and material of the garment and buckle. The cloud fills an area 20 ft. in radius centered on the club and moves with the club. Wondrous Item, artifact (requires attunement by a draconic sorcerer). When you hit with a bullet, you can choose to ricochet the bullet to hit another creature. You gain a +3 bonus to AC, as well as to attack and damage rolls with natural weapons, while transformed into a beast, even if the hide merges into your new form. Any opportunity attacks taken during the activation of this item are made at advantage. You gain the ability to glide across the desert, while you are on sand you ignore difficult terrain. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Abhorrent Hybrid Fruit (5e Equipment) Wondrous Item, Rare. Creatures attuned to Ebb gain a +1 bonus to their AC when they dual wield Ebb and one other weapon. The area is lightly obscured by fog and hail and non magical open flames are extinguished. His life's mission to rid his kingdom of demons, fiends, and other unwelcome ilk lives on inside the weapon. Additionally, if Rupture or its wielder are subjected to fire damage, it gains a charge. They each deal 1d4 piercing damage plus 1d6 bonus damage of a random type, determined after each hit by rolling a d10 as follows: fire (1), cold (2), lightning (3), acid (4), poison (5), thunder (6), force (7), necrotic (8), or psychic (9). When all the gems are removed or destroyed, the helm loses its magic. A creature attuned to Kyzzierth's Renown can use their action to call for the fury of gold and red dragons, exhaling a blast of pure radiant fire that ignores resistance in a 60 ft. cone. On a 1, the greatsword shatters and is destroyed. In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. An Adult White Dragon - Infusion of Ice: Whenever a creature is hit by an attack with The Devourer when it is infused with a White Dragon Infusion, the target must make a DC 15 Constitution Saving Throw or have their movement speed reduced by 10 feet until the start of their next turn. Equinox has three states; dormant, awakened, and ascended. Creatures within 20 ft. of that location must succeed on Dexterity Saving Throw (DC 16), taking 8d6 fire damage on a failure, and half as much damage on a success. Magic Weapon (scimitar), very rare (requires attunement). Creatures that succeed on the saving throw take half damage and are not pushed. On a hit, the attack deals an extra 1d6 damage of the weapon's type, and you gain that same amount of temporary hit points which last until the end of your next turn. Lies in Truth. This guard drake has the following changes: Has two heads that allow it to make two bite attacks instead of one as part of its multi-attack action. If the target fails their saving throw, their AC is reduced by 2. While wearing this suit of armor a creature has resistance to all damage except psychic, and the mimic takes the same amount of damage. en Change Language. Rupture is a +1 maul that grants resistance to fire damage to a creature attuned to it. For 1 hour creatures that would observe (sight, sound, smell) the wearer must succeed on a DC 18 Charisma Saving Throw or be charmed. The deck is made of 52 cards and comes in a wooden carrying case, which depicts each of the four dragons battling for control over their respective corners. Notify administrators if there is objectionable content in this page. Wondrous Item, rare (requires attunement by a sorcerer, warlock, or wizard). On a successful save, any flying speed it has (or similar means of flight) is halved for 1 minute instead. The DC on the Blind effect on a critical strike increases to 18, and the additional radiant damage increases to 4d8. If you act in direct conflict with that bond you may lose some or all functionality of the Spriggan Plate at the DM's discretion. This flask contains a Potion of Greater Healing that has four charges. Reducing a stone creature to 0 hit points with Stone Wail causes them to crumble and expose a gem of the following type. Any creature on the same surface as you that is caught in this area must make a Dexterity saving throw against your spellcasting DC. While attuned to Ice you are immune to disease and can't be charmed or frightened. Creative Commons Attribution-ShareAlike 3.0 License, Legends of Runeterra - Dark Tides of Bilgewater. Any limbs regrown by the Regeneration trait do not change back to flesh. The first is named Thalia and the second is named Euthenia. On a hit, a target takes 2d10 lightning damage. When you make an attack with this weapon, you can use your choice of your Strength, Dexterity, or Wisdom modifier for the attack and damage rolls. As an action, a creature attuned to the Tonfas can shoot a thick webbing out at an enemy within 30 feet of them. This luxen lasts until the next dusk, at which point it dissipates. Ice is a magic weapon that grants a +3 to attack and damage rolls made with it. When The Wailing Hunger gains four charges it awakens and turns on its wielder, lashing out with violent insatiable hunger. Wondrous item, rare (requires attunement by a warlock with the Pact of the Tome feature, a wizard, or a creature with the Ritual Caster feat). Reaching inside the bag, however, reveals the presence of a small object made of flesh. A charge can be expended to cast one of the following spells; Cause Fear (1 charge), Fear (3 charges), Hold Person (2 charges). Spells: While holding Valor, you can use your action to expend one or more charges to cast one of the following spells from it (save DC 15): Command (one charge per spell level up to fourth), Compelled Duel (1 charge), Protection from Good and Evil (1 charge), Zone of Truth (2 charges), Beacon of Hope (3 charges), or Crusader's Mantle (3 charges). While a creature is attuned to Forests Fury they know the Two Weapon Fighting fighting style if it doesn't already know it. 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