some helpful bonus effects to one or two of your attacks every time you If the check is successful, the foe is knocked 10 feet directly away from the monk. For these skilled warriors, martial prowess and mental clarity are one and the same. maneuvers, and the ability to use Flurry of Blows with monk weapons allows you Extra vision abilities are always nice. reliably apply other affects), If the check is successful, the foe is knocked 10 feet directly away from the monk. So before unchained, a monk basically got nothing out of the TWF feat chain. Here's a quick look at the new/updated features. Timeless Body (Ex): Stay young and pretty Level Feats / Bonus Feats / Class Ability Selections. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Qinggong Power (Su): A monk with this power selects any of the qinggong monk ki powers (Pathfinder RPG Ultimate Magic 51) for which he qualifies based on his monk level. Unbalancing Counter (Ex) He can make this choice while grappling as well. If the attack hits, the monk can attempt a free combat maneuver check against the foe (using the base attack bonus of the attack used to hit the foe). Completely useless on a Pathfinder is an RPG franchise that includes both tabletop and video games. versatility and utility to the Monks Flurry of Blows, allowing you to add Creatures immune to critical hits cannot be affected. Elbow Smash: The monk follows up a punch with a strike from his elbow. As a monk advances in level, he can select from a variety of ki powers, allowing the player to truly customize his character. This bonus damage is not multiplied on a critical hit. At 3rd level, ki strike allows his unarmed attacks to be treated as magic weapons for the purpose of overcoming damage reduction. Monks tread the path of discipline, and those with the will to endure that path discover within themselves not what they are, but what they are meant to be. Piercing damage isnt as important, but carry a Lungchuan Tamo or two just to be safe. A monk must be at least 8th level before selecting this ki power. AC Bonus (Ex): The Monk AC bonus helps to fatigued (-2 to CMD due to reduced str and This table is taken from the 3.5 rules. For each successful saving throw, the corresponding ally treats the effect as if that ally had succeeded at the saving throw, and for each saving throw failed, the corresponding ally treats the effect as if that ally had failed the saving throw. He still takes no damage on successful Reflex saving throws against attacks, but henceforth he takes only half damage on failed saves. As long as the monk and his mount are adjacent or the monk is mounted, the mount shares the benefits of whichever of the AC bonus, evasion, high jump, improved evasion, ki strike, perfect self, and still mind abilities the monk possesses. Since the release of the Pathfinder Roleplaying Game Core Rulebook, countless game sessions have revealed that certain classes have been pushing against their constraints, yearning to break free into something at once familiar and new.This chapter includes unchained versions of the barbarian, monk, rogue, and summoner, as well as subsystems that alter character advancement. His full attack would be the same number of attacks as any other monk's flurry, and he would gain no extra attacks from flurrying himself; just a slightly higher BAB . Wholeness of Body (Su): A monk with this ki power can heal his own wounds as a standard action. While you will most likely be fighting unarmed, monk weapons offer you a lot of really fantastic options, including bonuses to combat maneuvers. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. talent equivalent, and they open up some really fun and exciting options for cold iron, lawful, and finally adamantine. At 20th level, a monk becomes a magical creature. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Past round 1, hope that you wont Additionally, the monk gains damage reduction 10/chaotic, which allows him to ignore the first 10 points of damage from any attack made by a nonchaotic weapon. At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. He can remove only one poison in this way per use of this ability. At 19th level, a monk gains total control over his mental faculties. | d20 Anime SRD It needs two feats from the Ascetic style line to truly shine though. Amulet of Mighty Fists. Starting Wealth: 1d6 10 gp (average 35 gp.) The monk must attack with a kick to use this style strike. A monk must be at least 12th level before selecting this ki power. The monk's class skills are Acrobatics (Dex), Climb (Str), Craft (Int), Escape Artist (Dex), Intimidate (Cha), Knowledge (history) (Int), Knowledge (religion) (Int), Perception (Wis), Perform (Cha), Profession (Wis), Ride (Dex), Sense Motive (Wis), Stealth (Dex), and Swim (Str). A monk must be at least 6th level before selecting this ki power. disarm, sunder, and trip combat maneuvers for unarmed attacks. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. Capable of pummeling foes with both fist and weapon, monks are among the more versatile combatants on the battlefield. Fast Movement (Ex): Extra speed lets you This ability lasts for 1 minute. skill point. works well with your reasoanbly high dexterity and strong saves. iron, but Ki Pool will handle things at higher levels so long as you have a The monk must attack with a fist to use this style strike. Since 3.0, the Monk has been the laughingstock of classes. These powers allow the monk to perform amazing feats of mystical power and acrobatic prowess by expending points from his ki pool. The monk must choose which condition will apply before the attack roll is made. Still Mind (Ex): At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. The monk can expend 1 point from his ki pool as a swift action to imbue his natural attacks with this energy, causing them to deal 1d6 points of damage of the chosen type for a number of rounds equal to 1/2 his monk level. If this second attack hits, it deals damage as normal, but all of the damage is nonlethal. Creatures without a discernible throat, or with multiple vocal organs, are unaffected (subject to GM discretion). support a limited subset of Pathfinders rules content. For the most part, the Unchained Monks feats look just like those for a standard Monk. Alternatively, it can attempt a combat maneuver check (against the monk's CMD) as a standard action to break free. As long as he has at least 1 point in his ki pool, he can make a ki strike. A character cant select an alternative capstone if she has previously traded away her class capstone via an archetype. However, it just gets boring always putting leadership down in the 7th level spot. The monk gains one additional attack at his highest base attack bonus when using flurry of blows, and his dodge bonus to AC increases by 2. Home of the Pathfinder and Starfinder RPGs. is nice, but rarely useful. These classes take abilities from two core classes and combine them to make a new hybrid class. A monk who becomes nonlawful cannot gain new levels as a monk but retains all monk abilities. Monks who arent specialized with weapons should still carry a couple to bypass DR until Ki Pool covers the bases, and for bonuses on CMB checks. A You can also deal nonlethal damage without | 13th Age SRD When a character selects a class, he must choose to use the standard class features found or those listed in one of the archetypes presented here. It drops all of the lingering nastiness that monks retained from 3.5 and finally makes the monk simple to build without relying on 2+ archetypes to get a functional vanilla monk. At 1st level, the monk gains Stunning Fist as a bonus feat, even if he does not meet the prerequisites. When making a flurry of blows, the monk can make one additional attack at his highest base attack bonus. He can spend 2 ki points to activate this ability even when frightened or panicked. point in your Ki Pool. This bonus attack stacks with all bonus attacks gained from flurry of blows, as well as those from haste and similar effects. two-weapon fighting feats, but you have no off-hand attacks. Evasion can be used only if a monk is wearing light armor or no armor. First, there are no prerequisite feats for Ascetic Style. Flurry of Blows (Ex): This is the Monks Bonus Feat: At 1st level, 2nd level, and every 4 levels thereafter, a monk can select a bonus feat. New Pages | Recent Changes | Privacy Policy. The DR is cute, and you become immune to things like Dominate Person, The monks most important class features are extremely dependent on class level, so any dip into other classes will be extremely costly. At 16th level, he can permanently blind or deafen the target. Ki Powers (Unchained) Description Source: Pathfinder Unchained. If you would like help with Pathfinder options not covered here, please email me and I may be able to provide additional assistance. This increase is not doubled by Improved Critical or similar effects. A monk in armor or carrying a medium or heavy load loses this extra speed. This also increases the importance of damage enhancements on your weapon because you get a large number of low-damage attacks. If the attack hits, the monk can make a free trip attempt against the target of this strike (using the base attack bonus of the attack used to hit the foe). A monk must be at least 10th level and possess the sudden speed ki power before selecting this ki power. Amateur Night - A Guide to Variant Multiclassing. At 1st level, a monk can make a flurry of blows as a full-attack action. For these skilled warriors, martial prowess and mental clarity are one and the same. Spin Kick: The monk spins about, delivering a kick his foe did not expect. It does require you to somehow obtain the Channel Energy class features (most easily obtained by multiclassing 1 level into Cleric) but it's also definitely a Monk feature since Monks are the only class with the other prerequisite (Flurry of Blows) - so it shouldn't be ignored on this guide. A monk must be at least 8th level and have the high jump ki power before selecting this ki power. Evasion (Ex): Always fantastic, Evasion A monk need not have any of the prerequisites normally required for these feats to select them. The ki pool is replenished each morning after 8 hours of rest or meditation; these hours do not need to be consecutive. During this time, the monk can take no actions, but he does regain ki at the rate of 1 point per 10 minutes spent at calm. The result is a version of the monk that not only is easier to play, but also possesses a great deal more versatility. Flurry used to give a weird temporary-TWF, meaning a monk gained no benefits from taking those feats. Dex: Crucial for the monks relatively low A helpless monk does not gain the benefit of improved evasion. He can later spend another ki point to make the next attack in his flurry of blows, and so on, until he either stops spending ki points or has exhausted all the attacks from his flurry of blows. This additional attack stacks with the bonus attacks from haste and other similar effects. The themes and alternate class features presented below introduce not only variations in fighting techniques, but alternate philosophies for monks seeking perfection. At 4th level, he suffers no penalties on attack rolls, can make attacks of opportunity while grappling, and retains his Dexterity bonus to AC when pinning an opponent or when grappled. Get enlarged and throw Impact on an A monk can apply his full Strength bonus on damage rolls for all his unarmed strikes. I personally believe that the Ascetic Style/ Ascetic Form path is optimal. Flurry of Blows (Ex): At 1st level, a monk can make a flurry of blows as a full-attack action. No amount of splat books, errata, archetypes, or alternate class features could make the Monk work. By spending 1 point from his ki pool as a swift action, the monk gains a +20 bonus on Acrobatics checks to jump for 1 round. Once a ki power is selected, it cannot be changed. garbage skills, which makes it very difficult for them to fill non-combat If the foe is not of the same creature type as the monk, the monk takes a 8 penalty on this check. At 7th level, his unarmed attacks are also treated as cold iron and silver for the purpose of overcoming damage reduction. New Pages Fortuantely, many Monk skills can function with only one rank. Evasion can be used only if a monk is wearing light armor or no armor. This stacks with the first attack from this ability and additional attacks from haste and similar effects. Thereafter, the monk can try to slay the victim at any time within a number of days equal to his monk level. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. Intelligence doesnt help paralyzed (lol). Any such penalties that he has already taken, however, remain in place. to get the same number of attacks as a TWF build, but with the damage output At 20th level, he can paralyze the target for 1d6+1 rounds. Saves: Good Fortitude and Reflex saves. Ki Blocker (Su): A monk with this ability can spend 1 ki point as a free action before making an unarmed strike against a foe. Foot Stomp: The monk stomps on a foe's foot, preventing the opponent from escaping. The damage listed is for Medium monks. It's a shame. need this much speed. This movement may be between attacks. Ki Hurricane (Ex): As a full-round action, a monk with this ability can move up to twice his speed. Monks have always faced two problems: First, they are difficult to play. While this is active, the monk treats any Acrobatics attempt made to balance as if he had rolled a 20. So while this is a nerf, it's not as big of a deal as most would complain. much better, and prevents the target from taking attacks of opportunity when The foe stops moving if it strikes another creature, barrier, or otherwise solid object. This trip attempt does not provoke an attack of opportunity. In addition, a monk gains a +1 bonus to AC and CMD at 4th level. get an extra attack, The scaling is fairly negligible, but it Being an Unchained Monk is just your earthly role as you learn to align yourself with the Father. Someone finally fixed the Monk. Once a ki power is selected, it cannot be changed. Alternatively, it can attempt a combat maneuver check (against the monks CMD) as a standard action to break free. Tongue of the Sun and Moon (Ex): At 13th level, a monk can understand and speak with any living creature, as if under a permanent tongues effect. | 5th Edition SRD typically have enough time to have someone cast Remove Disease before disease Perfect Self: Suddenly you cant use Enlarge He must end his movement each round on solid ground (or some other surface that can support his weight) or fall as normal. Unless otherwise noted, a monk cannot select an individual ki power more than once. At 11th level, a monk can make an additional attack at his highest base attack bonus whenever he makes a flurry of blows. A helpless monk does not gain the benefit of improved evasion. At 4th level, a monk gains a +2 bonus on saving throws against enchantment spells and effects. Different monks confront the road to enlightenment in different ways, and sometimes even with different goals, from harmony with the universe to physical perfection and immortality. Last, I would have to build a Cohort for this guy, and that I refuse to do. There is no such thing as an off-hand attack for a monk striking unarmed. Source PPC:MAH. However, your AC will still be awful without If the attack hits, the monk can make an additional attack using the same attack bonus as the punch at a 5 penalty. For the vanilla Monk, see my Monk Handbook. Throat Crush: The monk gives a sharp blow to a foes throat, hampering its ability to speak for 1 round as if it had the caster croak spellblight. class which had no discernable positive effect on the game. A monk must be at least 10th level before selecting this ki power. A monk must be 16th level or higher and possess the diamond soul ki power before selecting this ki power. Improved Evasion (Ex): Always amazing and Dragon style is the heavy hitter of the strength based unarmed strike builds, and it pairs well with Style strikes and medusa's wrath. 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